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Graphical user interface builder
Graphical user interface builder




graphical user interface builder

A classic book for that is Jeff Prosise's Programming Windows with MFC, 2nd Edition. Use a platform (both in terms of OS and compiler) specific library such as MFC, which wraps the WinAPI into C++ class. The classic book for that is Charles Petzold's Programming Windows, 5th Edition.

graphical user interface builder

A popular online beginner tutorial for that is theForger's Win32 API Programming Tutorial. The definitive reference for the WinAPI is Microsoft's MSDN website. Interact directly with the operating system via its API, which for Microsoft Windows is surprise surprise call Windows API. Given the comment of "say Windows XP as an example", then your options are: The one exception that I've encountered is Apple's Cocoa + Xcode + interface builder + tutorials that make it easily the most approachable environment for people new to GUI programming that I've seen. If you have the option, it's actually much easier to just integrate an embedded webserver into your program and have an HTML/web based interface. You should keep in mind that GUI programming is incredibly complicated and difficult, in general. If you have any experience with JavaScript, it's the same basic idea, except that you, the scripter, have no access or control over the event loop itself, or what events there are, your only job is to write and register handlers. There are plenty of resources about event-based programming.

  • then the yield function will return when the operating system is done, and you have another go around the loop.
  • when you're done, yield control back to the operating system (usually with some kind of special "sleep" or "select" or "yield" function call).
  • if there is, dispatch those events to appropriate handlers.
  • check the event queue if there's any new events.
  • graphical user interface builder

    The basic idea there is somewhat complicated, and difficult to compress, but in essence it means that not a hell of a lot is going in in your main class/main function, except: One thing they'll all have in common, which will be different from a CLI program, is something called an event loop. They achieve this by having the same API calls on each platform, but a different implementation for those API functions that call down to the native OS API calls. There are also cross platform toolkits like GTK, Qt, and wxWidgets that help you build programs that work anywhere. Basically, you get a suite of header files and you can call functions in those imported libraries, just like you'd do with stdlib and printf.Įach operating system comes with its own GUI toolkit, suite of header files, and API calls, and their own way of doing things. Essentially, an operating system's windowing system exposes some API calls that you can perform to do jobs like create a window, or put a button on the window.






    Graphical user interface builder